@startuml
sprite $bus [48x48/16] {
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000000000000000000000000000000000000000000000000
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00DFFFFFFF400000000000000000000000000BFFFFFFF500
00DFFFFFFF400000000000000000000000000BFFFFFFF500
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00002FFFF10000DFFFFFFFFFFFFFFFFFF500008FFFA00000
00002FFFF00000CFFFFFFFFFFFFFFFFFF400007FFFA00000
00002FFFF40001FFFFFFFFFFFFFFFFFFF90000CFFFA00000
00002FFFFE624DFFFFFFFFFFFFFFFFFFFF823AFFFFA00000
00002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000
000001AFFFFFFFFFEEEEEEEEEEEEEEEFFFFFFFFFEA000000
00000007FFFFFFFA0000000000000002FFFFFFFF00000000
00000007FFFFFFFA0000000000000002FFFFFFFF00000000
00000006FFFFFFFA0000000000000002FFFFFFFF00000000
00000004FFFFFFF70000000000000000FFFFFFFC00000000
000000009FFFFFC000000000000000005FFFFFE300000000
000000000355530000000000000000000155541000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_BUS(_alias) ENTITY(rectangle,black,bus,_alias,FA5 BUS)
!define FA5_BUS(_alias, _label) ENTITY(rectangle,black,bus,_label, _alias,FA5 BUS)
!define FA5_BUS(_alias, _label, _shape) ENTITY(_shape,black,bus,_label, _alias,FA5 BUS)
!define FA5_BUS(_alias, _label, _shape, _color) ENTITY(_shape,_color,bus,_label, _alias,FA5 BUS)
skinparam folderBackgroundColor<<FA5 BUS>> White
@enduml